What You Will Learn
Students self-organize in Scrum Teams at the beginning of the course and are presented with a real-life case study. During the course, they practice the Scrum Framework in multiple realistic Sprints, during which they are gradually introduced to Scrum mechanics, accountabilities, and principles. The trainer acts as a stakeholder by defining requirements before each Sprint and attending Sprint Reviews.
By the end of day 2, teams become familiar with all Scrum elements and rules: they define and enact Scrum accountabilities (Product Owner, Scrum Master, Developers), work with Scrum artifacts (Product Backlog, Sprint Backlog, Increment), learn how to fulfill commitments to Scrum artifacts (Product Goal, Sprint Goal and the Definition of Done), run all Scrum events (Sprint Planning, Sprint, Daily Scrum, Sprint Review, Sprint Retrospective), practice estimation techniques, refine their backlog, learn about Scrum Values and empiricism, experience common challenges of working in teams, etc. A class retrospective is done after each Sprint to enforce learning objectives. Discussions are encouraged throughout the entire duration of the course.
The course is designed to be industry and domain agnostic and the trainer will select one of several case studies to best meet the specific learning needs of the class.